Also try checking:
1.) You are both on the same version of Tchnernobog
2.) Ensure the host has already started an active LAN game before attempting to connect to them.
3.) If the above two fail, try re-copying Tchernobog over. Perhaps a file or two were not copied properly?
Search found 155 matches
- 23 Jan, 2020 21:27
- Forum: Codename: Tchernobog alpha
- Topic: Playing in LAN
- Replies: 3
- Views: 15153
- 19 Sep, 2018 5:33
- Forum: Codename: Tchernobog alpha
- Topic: Tchenobog bugs
- Replies: 4
- Views: 12975
It's good you've spent the time to test out some things and report back, but this information won't help anyone. A couple of things. 1.) You can submit bug reports here: http://mod.diablo1.eu.org/bug/ 2.) Saying there is a bug doesn't help unless you describe the bug. You'll need to describe when an...
- 12 Jul, 2017 15:09
- Forum: Codename: Tchernobog alpha
- Topic: multiplayer
- Replies: 6
- Views: 15835
- 01 Jul, 2017 10:21
- Forum: Codename: Tchernobog alpha
- Topic: Hosting Tchernobog latest version always
- Replies: 24
- Views: 66149
- 16 Jun, 2017 1:24
- Forum: Codename: Tchernobog alpha
- Topic: Bug for Sorc skill
- Replies: 2
- Views: 10605
- 13 Jun, 2017 4:51
- Forum: Codename: Tchernobog alpha
- Topic: Thought I'd Give Sprite Drawing a Go...
- Replies: 4
- Views: 19449
Thanks for the replies. How is recoloring achieved in the game? For example there are yellow and black zombies. The ground tiles can be red, blue and gray. We're the models skinned normally, then passed through a filter which changes the hue of the whole texture? Or does the texture have a special l...
- 12 Jun, 2017 12:03
- Forum: Codename: Tchernobog alpha
- Topic: Thought I'd Give Sprite Drawing a Go...
- Replies: 4
- Views: 19449
Thought I'd Give Sprite Drawing a Go...
I was bored and decided to see whats involved in recreating sprites with improved detail. I guessed the resolution up-sizing at x2.4. I can't believe how time consuming it is to create a 100 x 100 pixel image, yet alone finishing the next frames. The below barrel had about 8 frames all up! I only dr...
- 01 Jun, 2017 15:23
- Forum: Codename: Tchernobog alpha
- Topic: New here - how to support?
- Replies: 1
- Views: 9387
There is one developer for this mod. His name is Brightlord. Noktis developed the website and posts updates, etc. See this thread for some info on the current progress and plans for Tchernobog: http://awake.diablo1.eu.org/tchernobog-mod-continues-t1566.html Brightlord and Noktis haven't been open to...
- 07 May, 2017 2:46
- Forum: Codename: Belzebub
- Topic: Please help. :D
- Replies: 5
- Views: 13257
- 20 Apr, 2017 12:29
- Forum: Codename: Tchernobog alpha
- Topic: ULTIMATE THEORYCRAFTING TO BALANCE
- Replies: 9
- Views: 40663
- 20 Apr, 2017 10:03
- Forum: Codename: Tchernobog alpha
- Topic: Change the graphics/sprites for chracters and create new
- Replies: 15
- Views: 62586
- 15 Apr, 2017 11:09
- Forum: Codename: Tchernobog alpha
- Topic: Change the graphics/sprites for chracters and create new
- Replies: 15
- Views: 62586
- 17 Mar, 2017 2:55
- Forum: Codename: Tchernobog alpha
- Topic: Game balance and immunities
- Replies: 34
- Views: 223046
3 immunities are enough, since have 4 elements. So you want to use immunes to balance the game but only make them immune to 3 elements? Two problems: 1.) If their only non immune is physical, we're forced to use mind mace which is a hopeless spell 2.) If they're not immune to fire and lightning, th...
- 13 Mar, 2017 3:06
- Forum: Codename: Tchernobog alpha
- Topic: Game balance and immunities
- Replies: 34
- Views: 223046
If immunes are already 100% and we can damage them with a little bit of penetration, what good will reducing their resistances by 1% do for us? If we assume resistances can go higher 100%, particularly in higher difficulties, setting a flat line 99% resistance will likely interrupt the difficulty cu...
- 09 Mar, 2017 22:25
- Forum: Codename: Tchernobog alpha
- Topic: Game balance and immunities
- Replies: 34
- Views: 223046
99% for immunities is good, IMO 100% is best for the what need for a monster become immune, with some -% you can deal good damage, think about a single staff with -20%, now from immune to receive 20% of damage, what is good. In some weeks I will post a great opinion to how balance the mod. I could ...