Search found 155 matches

by radicool
23 Jan, 2020 21:27
Forum: Codename: Tchernobog alpha
Topic: Playing in LAN
Replies: 3
Views: 13333

Also try checking:

1.) You are both on the same version of Tchnernobog
2.) Ensure the host has already started an active LAN game before attempting to connect to them.
3.) If the above two fail, try re-copying Tchernobog over. Perhaps a file or two were not copied properly?
by radicool
19 Sep, 2018 5:33
Forum: Codename: Tchernobog alpha
Topic: Tchenobog bugs
Replies: 4
Views: 11626

It's good you've spent the time to test out some things and report back, but this information won't help anyone. A couple of things. 1.) You can submit bug reports here: http://mod.diablo1.eu.org/bug/ 2.) Saying there is a bug doesn't help unless you describe the bug. You'll need to describe when an...
by radicool
12 Jul, 2017 15:09
Forum: Codename: Tchernobog alpha
Topic: multiplayer
Replies: 6
Views: 14316

I'm personally waiting for the quests to be implemented into Tchernobog before playing with my friends, otherwise game is playable as it is. You decide what you want to do.
by radicool
01 Jul, 2017 10:21
Forum: Codename: Tchernobog alpha
Topic: Hosting Tchernobog latest version always
Replies: 24
Views: 59238

Can't join your game. Have you port forwaded your router?
by radicool
16 Jun, 2017 1:24
Forum: Codename: Tchernobog alpha
Topic: Bug for Sorc skill
Replies: 2
Views: 9445

You could submit this in the bug tracker instead of creating a new thread. Also try adding more information about the problem to help the developer, like what you we're doing at the time, which character you played, the name of the spell. Screenshots or videos help too.
by radicool
13 Jun, 2017 4:51
Forum: Codename: Tchernobog alpha
Topic: Thought I'd Give Sprite Drawing a Go...
Replies: 4
Views: 17296

Thanks for the replies. How is recoloring achieved in the game? For example there are yellow and black zombies. The ground tiles can be red, blue and gray. We're the models skinned normally, then passed through a filter which changes the hue of the whole texture? Or does the texture have a special l...
by radicool
12 Jun, 2017 12:03
Forum: Codename: Tchernobog alpha
Topic: Thought I'd Give Sprite Drawing a Go...
Replies: 4
Views: 17296

Thought I'd Give Sprite Drawing a Go...

I was bored and decided to see whats involved in recreating sprites with improved detail. I guessed the resolution up-sizing at x2.4. I can't believe how time consuming it is to create a 100 x 100 pixel image, yet alone finishing the next frames. The below barrel had about 8 frames all up! I only dr...
by radicool
01 Jun, 2017 15:23
Forum: Codename: Tchernobog alpha
Topic: New here - how to support?
Replies: 1
Views: 8330

There is one developer for this mod. His name is Brightlord. Noktis developed the website and posts updates, etc. See this thread for some info on the current progress and plans for Tchernobog: http://awake.diablo1.eu.org/tchernobog-mod-continues-t1566.html Brightlord and Noktis haven't been open to...
by radicool
07 May, 2017 2:46
Forum: Codename: Belzebub
Topic: Please help. :D
Replies: 5
Views: 12117

You can't legally download it. The MPQ file is part of the original game. Install the original game, then place the mod inside the same folder.
by radicool
20 Apr, 2017 12:29
Forum: Codename: Tchernobog alpha
Topic: ULTIMATE THEORYCRAFTING TO BALANCE
Replies: 9
Views: 36029

There are some interesting changes here, but I think Brightlord has very limited time. I think quests and mage balance needs to come first.

A utility tree sounds and some of your other mentioned changes sound cool, but they're not as important as the fore mentioned points.
by radicool
20 Apr, 2017 10:03
Forum: Codename: Tchernobog alpha
Topic: Change the graphics/sprites for chracters and create new
Replies: 15
Views: 55475

Careful "squishing" the images. You can only get away with resizing a couple of pixels before it quickly starts to look odd.
by radicool
15 Apr, 2017 11:09
Forum: Codename: Tchernobog alpha
Topic: Change the graphics/sprites for chracters and create new
Replies: 15
Views: 55475

This would be awesome. Good luck with this.
by radicool
17 Mar, 2017 2:55
Forum: Codename: Tchernobog alpha
Topic: Game balance and immunities
Replies: 34
Views: 198365

3 immunities are enough, since have 4 elements. So you want to use immunes to balance the game but only make them immune to 3 elements? Two problems: 1.) If their only non immune is physical, we're forced to use mind mace which is a hopeless spell 2.) If they're not immune to fire and lightning, th...
by radicool
13 Mar, 2017 3:06
Forum: Codename: Tchernobog alpha
Topic: Game balance and immunities
Replies: 34
Views: 198365

If immunes are already 100% and we can damage them with a little bit of penetration, what good will reducing their resistances by 1% do for us? If we assume resistances can go higher 100%, particularly in higher difficulties, setting a flat line 99% resistance will likely interrupt the difficulty cu...
by radicool
09 Mar, 2017 22:25
Forum: Codename: Tchernobog alpha
Topic: Game balance and immunities
Replies: 34
Views: 198365

99% for immunities is good, IMO 100% is best for the what need for a monster become immune, with some -% you can deal good damage, think about a single staff with -20%, now from immune to receive 20% of damage, what is good. In some weeks I will post a great opinion to how balance the mod. I could ...