Search found 17 matches

by ecb
05 Mar, 2014 5:31
Forum: Codename: Belzebub
Topic: won't let me save?
Replies: 3
Views: 6858

afaik the game saves automatically, and quite often, in the background, so its automatic and so far it feels reliable.
by ecb
04 Mar, 2014 19:01
Forum: Codename: Belzebub
Topic: character skills
Replies: 3
Views: 4276

thanks, you were all still pretty helpful ;)
if you ever open up a wiki, ill definitely put in some of the info (with descriptions).
by ecb
04 Mar, 2014 18:52
Forum: Codename: Belzebub
Topic: All elemental immunes on nightmare dlvl 10?
Replies: 3
Views: 3725

im having same enemies pop, but the golem is so weak :P on normal its somewhat difficult to find the -X% res on enemies gear; even so, having -5%RES i can deal what? 1DMG per cast? :P Ok. im lying. 10. also in diablo level (17?), enemies seem to have random immunities, so everytime i see a bunch im ...
by ecb
04 Mar, 2014 10:17
Forum: Codename: Belzebub
Topic: character skills
Replies: 3
Views: 4276

character skills

hi, cant find "wiki" for this "beta" yet *chuckles* Please post here character skills with their descriptions. I'll start with the first 2 skills for rogue: [ROGUE] LVL1: Trap Disarm Desc: Attempts to disarm trapped door or chest. Chance is based on dungeon level and character de...
by ecb
03 Mar, 2014 12:09
Forum: Codename: Belzebub
Topic: on mob immunities
Replies: 3
Views: 3698

awesome thanks for answers
by ecb
03 Mar, 2014 11:23
Forum: Codename: Belzebub
Topic: on mob immunities
Replies: 3
Views: 3698

on mob immunities

Playing NORMAL currently Noticed some monsters in the lava area are already immune to magic + fire + lightning seems bit steep for normal difficulty, when playing mage, no? Q1: I expect further difficulties will increase number of immunities per monster? Q1: Is physical immunity in game? Q2: i saw s...
by ecb
03 Mar, 2014 11:15
Forum: Codename: Belzebub
Topic: Spectral elixir disappeared
Replies: 4
Views: 5316

okay i agree with both posts.

is good to keep backups, in any case.

i did keep backup of my old char + the new shared stash, somehow "combined it" (it removed some of the items saying "unallowed item"), but most remained so im ok with it.
by ecb
03 Mar, 2014 7:55
Forum: Codename: Belzebub
Topic: Spectral elixir disappeared
Replies: 4
Views: 5316

Spectral elixir disappeared

Hi finished the black mushroom qquest and brain of demon quests Pipin gave me spectral elixir it said the elixir adds 3 points to each attribute, so i thought, lets transfer it to my main character! Put the elixir into shared box loaded my main character, the elixir was not in the box! Then loaded b...
by ecb
22 Jan, 2014 16:19
Forum: Codename: Belzebub
Topic: Butcher bug
Replies: 6
Views: 8617

sounds awesome, definitely better than what my type of developers do "define an invis impassable area and hittest with position of char - if equals true, act as impassable ;)"
by ecb
22 Jan, 2014 15:38
Forum: Codename: Belzebub
Topic: Butcher bug
Replies: 6
Views: 8617

bug? abominable cellar - "looks like it is rusted shut" - cast PHASING to get in - kill butcher - cast PHASING to get out (so no need to figure out the puzzle) (anyways, how to open those doors?) EDIT: nwm, got it now :D EDIT: "looks like it is rusted shut" -> PHASING -> cast lig...
by ecb
22 Jan, 2014 12:33
Forum: Codename: Belzebub
Topic: feedback
Replies: 18
Views: 16954

Please do! We need something like a high-level farming area that will act as buffer to our sadistic murdering needs before the beta comes out! @see "Path Of Exile"-s solution of highlevel end-game farming areas for high-level players before all 3 acts/full game was finally released. we'd <...
by ecb
22 Jan, 2014 0:08
Forum: Codename: Belzebub
Topic: feedback
Replies: 18
Views: 16954

just a suggestion.. you guys should rly open to public some type of issue tracking system, some of these tasks might be important and lost in the context of forum style bug reporting. Or do you actually filter these and create tasks for them internally between your selves (devs)? cheers, great mod! ...
by ecb
21 Jan, 2014 23:54
Forum: Codename: Belzebub
Topic: Teleport Spell in Demo
Replies: 11
Views: 10874

but inc movement speed will help you make it happen faster! and then just one more level for TP book! :D:D:D Nah..

thanks for the info

-ecb
by ecb
21 Jan, 2014 18:04
Forum: Codename: Belzebub
Topic: Teleport Spell in Demo
Replies: 11
Views: 10874

yeah sounds wicked to be on mage anyways :D
by ecb
21 Jan, 2014 16:36
Forum: Codename: Belzebub
Topic: Teleport Spell in Demo
Replies: 11
Views: 10874

thanks, good to know Im still wondering what the lvl24 active skill is, will be there soon to find out (at least something to wonder about before we get to open beta :P). The skill icon reminds me of the d1 demo (unreleased) skill - which had something to do with stealth :P (besides the d2 TP skill ...