Search found 14 matches
- 01 Jan, 2018 11:08
- Forum: Codename: Belzebub
- Topic: My thoughts on Beelzebub
- Replies: 30
- Views: 87696
Hey. I know that there are parts of this mod that are not balanced. That was my first mod ever and there are many mistakes. However I don't think it can be fixed by just changing items. There are many factors to balance such game: items, spells, skills and the way stats like damage are calculated. W...
- 12 Jun, 2017 18:16
- Forum: Codename: Tchernobog alpha
- Topic: Thought I'd Give Sprite Drawing a Go...
- Replies: 4
- Views: 20501
Nice work but your approach of the problem is wrong. :D Animations in diablo 1 are not drawn by hand. All game objects as well as level graphics were created as 3d models. After that they were rendered at correct angles into bitmaps and then paletized. Resolutions of all game objects are rather low ...
- 15 Jan, 2017 11:01
- Forum: Codename: Tchernobog alpha
- Topic: Mod release 0.1.0 test
- Replies: 64
- Views: 344215
I'm sorry that this mod is not enjoyable experience right now but that's the way of alpha version. I have to experiment because there's no such thing like blueprints for this mod. Some changes are good while others fail and need to be scrapped. Now my goal is to slowly implement quest system and fix...
- 15 Jan, 2017 10:55
- Forum: Codename: Tchernobog alpha
- Topic: Mod release 0.1.0 test
- Replies: 64
- Views: 344215
Mod will be retuned based on players feedback each patch so it will hopefully become balanced at some point. Mana cost of skills will be reduced next patch and bow damage calculation will be restored. If mana cost is removed from skills then might aswell remove all mana leach items from the mod beca...
- 08 Jan, 2017 15:14
- Forum: Codename: Tchernobog alpha
- Topic: Mod release 0.1.0 test
- Replies: 64
- Views: 344215
I would gladly cooperate with a person who knows how to balance an rpg game. By that I mean to create complete and reasonable balanace of every aspect and not just balancing the game differently because that's not a big deal to do :D. I aim for game balance that is diablo 1 like for normal and progr...
- 29 Dec, 2016 22:54
- Forum: Codename: Tchernobog alpha
- Topic: Mod release 0.1.0 test
- Replies: 64
- Views: 344215
Mod release 0.1.0 test
http://s000.tinyupload.com/index.php?file_id=38986610238880893758 I hope that all critical bugs are fixed in this release. I ran out of time to apply all fixes and improvements that were planned. :( Tchernobog version 0.1.0 - Fixed bug that caused weapon to disapear - Fixed bug that proevent seconda...
- 19 Dec, 2016 17:26
- Forum: Codename: Belzebub
- Topic: Corrupt saves - restore?
- Replies: 8
- Views: 12280
- 01 Dec, 2016 20:28
- Forum: Codename: Belzebub
- Topic: No zoom or screen shaking :'(
- Replies: 2
- Views: 5381
- 29 Nov, 2016 22:45
- Forum: Codename: Tchernobog alpha
- Topic: Tchernobog mod continues
- Replies: 33
- Views: 153258
- 23 Nov, 2016 18:34
- Forum: Codename: Tchernobog alpha
- Topic: Tchernobog mod continues
- Replies: 33
- Views: 153258
Dealing with bugs and implementing quests is just a matter of time. However I'm really sad about mod balance. It's somewhere between poor and non existing. I don't even see a possibility to fix it to the way it should be because it requires much testing and playing with calc sheets which would take ...
- 21 Nov, 2016 22:56
- Forum: Codename: Tchernobog alpha
- Topic: Tchernobog mod continues
- Replies: 33
- Views: 153258
I have already fixed 25 bugs from the tracker. There are about 35 more that can be fixed without great effort or rewriting mod modules. After that I'm not sure whether I should first improve mod architecture that's needed to fix some heavy bugs like game freeze or items disapearing or implement ques...
- 21 Nov, 2016 22:24
- Forum: Codename: Tchernobog alpha
- Topic: Game balance and immunities
- Replies: 34
- Views: 230536
I do not want to make sorceror or necro to feel underpowered. There is no problem with destroying 2-3 monsters at same time. It's chainlightning and similar spam that is too powerful. Adding cooldowns makes whole thing annoying to play. Progressive level requirement for spell books is definately goo...
- 21 Nov, 2016 19:48
- Forum: Codename: Tchernobog alpha
- Topic: Game balance and immunities
- Replies: 34
- Views: 230536
Game balance and immunities
There are some serious balance problems in tchernobog/belzebub when it comes to spellcasters. Basically sorceror and to lesser extent necromancer grow in strength too quickly. Currently one way to stop them from destroying everything instantly are immunities. This is however rather lame and not fun....
- 19 Nov, 2016 11:27
- Forum: Codename: Tchernobog alpha
- Topic: Tchernobog mod continues
- Replies: 33
- Views: 153258
Tchernobog mod continues
Hello. I recently started to tinker around with the mod again. There is a chance for bug fixing patches in near future. I realized that even with limited amout of time it's still possible to bring the mod to playability levels of belzebub. The problem is that progres will be slow. :twisted: My plan:...