Search found 34 matches

by qualakon
22 Mar, 2019 7:54
Forum: Codename: Tchernobog alpha
Topic: Tchernobog Source Code
Replies: 1
Views: 3499

Tchernobog Source Code

Brightlord at one point wanted to trust someone with the repo for MIT. I can't find it anywhere. :)

Any chance we can get the source for Chochlik/Bezlebub/Tchernobog?
by qualakon
29 Dec, 2016 23:08
Forum: Codename: Tchernobog alpha
Topic: Mod release 0.1.0 test
Replies: 64
Views: 284191

Welcome Back Brightlord!

Good to see new releases. Will give it a playthrough later tonight.
by qualakon
07 Dec, 2016 20:26
Forum: Codename: Tchernobog alpha
Topic: Tchernobog mod continues
Replies: 33
Views: 127972

Glad to see you're back Brightlord
by qualakon
17 Sep, 2016 3:19
Forum: Codename: Tchernobog alpha
Topic: Tchernobog source release under MIT
Replies: 8
Views: 11761

He's a guest now, can't PM him
by qualakon
13 Sep, 2016 2:35
Forum: Codename: Tchernobog alpha
Topic: Tchernobog source release under MIT
Replies: 8
Views: 11761

I'd be willing to take over the project. I have old Chochlik files that I'd like the source for in order to make a decent map editor. Any chances of that happening?
by qualakon
07 Sep, 2015 1:51
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 23306

It's Logo programing. Wink
Sarcasm flows through this one.
by qualakon
06 Sep, 2015 17:52
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 23306

I think it's C++ but I haven't seen to code to say myself.
by qualakon
06 Sep, 2015 2:51
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 23306

True, I'll let you have the semantics.

I guess my question is how probable is it without having to rewrite too much which is already there?
by qualakon
06 Sep, 2015 1:00
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 23306

Capabilities of the engine

Hello friends, Love Tchernobog. It's excellent, simply delightful. I've been playing Tchernobog and I can see that quests and events aren't completed yet, so I was wondering - do they have to be programmed manually, each event and every quest? If so, that makes for possibilities like custom quests, ...
by qualakon
18 Feb, 2015 6:53
Forum: Codename: Belzebub
Topic: Backwards compatibility of saved game in future versions?
Replies: 8
Views: 10163

Just figured a name change equates to loss of backwards compatibility. This is a case where I'd rather be wrong than right.

I hope Tchernobog is realeased one day as well. *crosses fingers*
by qualakon
09 Feb, 2015 12:19
Forum: Codename: Belzebub
Topic: Backwards compatibility of saved game in future versions?
Replies: 8
Views: 10163

Before it was called Belzebub it was called Chochlik. Saves and stash did not carry over. And again between different versions of Belzebub. I'm not saying its a for sure thing, I just wouldn't guarantee save transfers nor be sad or upset if you have to start again.. Play the game for what it is now ...
by qualakon
08 Feb, 2015 20:52
Forum: Codename: Belzebub
Topic: Backwards compatibility of saved game in future versions?
Replies: 8
Views: 10163

This mod has a history of NOT being backwards compatible. I wouldn't hold my breath.

Also the translations are from fans not by the mod creators.
by qualakon
27 Jan, 2015 22:42
Forum: Codename: Belzebub
Topic: Diablo 1 HD Multiplayer
Replies: 7
Views: 10816

This is the last I've heard from dungeongenerator: http://khanduras.net/forums/mod-making- ... ge-5/#p652
by qualakon
21 Nov, 2014 22:21
Forum: Codename: Belzebub
Topic: Russian Vodka Lets-Play!!
Replies: 5
Views: 7264

Is it possible to automatically scale the resolution so that we can get a fullscreen 1080P without being zoomed out so far?
by qualakon
09 Oct, 2014 12:38
Forum: Codename: Belzebub
Topic: When Chernobog gets MP
Replies: 3
Views: 4530

When Chernobog gets MP

Will the MP characters be stored on the server on locally on the client side?