Search found 68 matches
- 28 Dec, 2020 18:55
- Forum: Codename: Tchernobog alpha
- Topic: What is wrong with Tchernobog?
- Replies: 2
- Views: 8080
Re: What is wrong with Tchernobog?
I see now. Thanks for great work by the way!
- 28 Dec, 2020 8:12
- Forum: Codename: Tchernobog alpha
- Topic: What is wrong with Tchernobog?
- Replies: 2
- Views: 8080
What is wrong with Tchernobog?
Hello there, Just switched from Belze to Cherno recently. Why does it feel like when in single player everything looks like..how to describe it..like low frames per second or playing online with high ping. Sometimes it even looks like the game slightly freezes. I mean the motion isn’t as smooth as i...
- 27 Dec, 2020 11:43
- Forum: Codename: Tchernobog alpha
- Topic: No floating experience numbers in Tchernobog?
- Replies: 4
- Views: 9598
Re: No floating experience numbers in Tchernobog?
In Belze you can see small blue font exp numbers floating on a monster kill
- 26 Dec, 2020 10:17
- Forum: Codename: Tchernobog alpha
- Topic: No floating experience numbers in Tchernobog?
- Replies: 4
- Views: 9598
No floating experience numbers in Tchernobog?
Hi!
Just moved from Belze to Tcherno. Started off a new sorc. Some things look a bit unfamiliar in Tcherno, there are some nice improvements compared to Belze though. Is it intended to disable exp floating numbers on a mob kill?
Just moved from Belze to Tcherno. Started off a new sorc. Some things look a bit unfamiliar in Tcherno, there are some nice improvements compared to Belze though. Is it intended to disable exp floating numbers on a mob kill?
- 20 Dec, 2020 10:54
- Forum: Codename: Belzebub
- Topic: Sorceror on Torment
- Replies: 4
- Views: 7960
Re: Sorceror on Torment
Currently have -56% cold res penetration and it doesn’t work against cold immune mobs. Geared with belial (-12%), snowclash (-10%), prismatic (-5%), -29% staff. The only way to further increase it is to find perfect belial (+3%), perfect -30% deaths fathom and perfect -20% viz offhand, which altoget...
- 19 Dec, 2020 13:01
- Forum: Codename: Belzebub
- Topic: Share info on your character
- Replies: 2
- Views: 9892
Share info on your character
Hello there, I think this might have been a good idea if people here shared info on their characters. First, it would be nice to compare and second, it could help to better adjust your char performance and equipment. Here is the list of my characters: Rogue lvl 57: Str 301 Dex 515 Vit 104. 385 hp, 8...
- 29 Nov, 2020 12:14
- Forum: Codename: Belzebub
- Topic: Help with normal difficulty Terrors Domain
- Replies: 5
- Views: 8325
Re: Help with normal difficulty Terrors Domain
Anywhere. But u better start off a sorc and farm gear for ur rogue first. That’s the right approach.
- 19 Oct, 2020 19:33
- Forum: Codename: Belzebub
- Topic: D1 NOT SAVING
- Replies: 3
- Views: 4765
Re: D1 NOT SAVING
Since you cleared out a level and killed everything and went back to town to lick your wounds and pawn off the loot to the black market dealers in town, the dungeon dwellers had time to move back in, clean up your damage, bring in reinforcements, and summon fresh demons and dead to defend the dunge...
- 14 Oct, 2020 23:19
- Forum: Codename: Belzebub
- Topic: what is qlvl ?
- Replies: 3
- Views: 7093
Re: what is qlvl ?
good day :) I read some articles, but still cant understand.. I wonder its formular. my sor is 51 lv. MF 343%. in the LT (lost treasure), I found.... Heartseeker, The Oculus, Buriza-Do Kyanon, Holy Defender..... set items - M'AVINA'S armor, IMMORTAL helm, GRISWOLD's helm/shield, BUL-KATHOS' big swo...
- 14 Oct, 2020 23:00
- Forum: Codename: Belzebub
- Topic: Physical Resistence = Actual Resistence ?
- Replies: 3
- Views: 5088
Re: Physical Resistence = Actual Resistence ?
Thanks for clarification. So if I understood correctly, a damage reduction does exist and 'Armor Class' is responsible for both reducing damage taken and a monster's hit chance Not exactly. Phys res and -DFE are the only parameters to reduce damage taken while AC is only responsible for chance to g...
- 11 Oct, 2020 12:06
- Forum: Codename: Belzebub
- Topic: Physical Resistence = Actual Resistence ?
- Replies: 3
- Views: 5088
Re: Physical Resistence = Actual Resistence ?
Phys res is an amount of phys damage reduction when u get hit while ur overall armor class is an amount which is considered when monsters chance to hit u is calculated. In other words, the higher ur armor class the less is probability of getting hit and the higher ur phys res (max 75%) the less dama...
- 05 Oct, 2020 21:32
- Forum: Codename: Belzebub
- Topic: Sorceror on Torment
- Replies: 4
- Views: 7960
Sorceror on Torment
Returned to my lvl 49 sorc. Currently struggling through Torment dlvl 14. Equipped cold penetration gear: belials, prismatic band, snowclash and a rare -24% staff, all reducing cold resistance -51% totally. And u know what, i still cant kill cold immune mobs with my maxed out blizzard spell unless e...
- 03 Oct, 2020 23:11
- Forum: Codename: Belzebub
- Topic: Big trouble with the Lost treasure cave run on Torment
- Replies: 5
- Views: 7279
Re: Big trouble with the Lost treasure cave run on Torment
Tactics. Try to antagonize a few with a bow to draw them out a few at a time and switch weapons around a corner to ambush. Try taking out 3-5 at a time. When cave wall collapses and releases a hive of serpents, teleport away and again draw a few out at a time. Bottlenecks are your advantage here. I...
- 03 Oct, 2020 23:03
- Forum: Codename: Belzebub
- Topic: Best ITD melee weapon? Or how to max ur DPS
- Replies: 6
- Views: 12744
Re: Best ITD melee weapon? Or how to max ur DPS
I finally hit clvl 50 on my barb. Have tried some high lvl items combinations. Currently testing the following set up: Viz set Fanatics rings Giant skull Rare +stats amu (best i got🤦♂️) Character performance: 90% all res, dps 8000 (no elixirs) (+double swing in demon form =16000); 700 hp, 200 mana....
- 02 Oct, 2020 8:09
- Forum: Codename: Belzebub
- Topic: Big trouble with the Lost treasure cave run on Torment
- Replies: 5
- Views: 7279
Re: Big trouble with the Lost treasure cave run on Torment
Well,
Yes, he can tele..one time per full mana pool )) so its going to be a tough job skipping the snakes)
Magic resist wont affect the serpent poison here, seems it does for any other poison in the game but not this type. BTW my resists are all 90%.
Yes, he can tele..one time per full mana pool )) so its going to be a tough job skipping the snakes)
Magic resist wont affect the serpent poison here, seems it does for any other poison in the game but not this type. BTW my resists are all 90%.