Search found 4 matches

by RagingSloth
22 Nov, 2016 4:12
Forum: Codename: Tchernobog alpha
Topic: Game balance and immunities
Replies: 34
Views: 148632

Personally I think it is fine the way it is. Maybe relax the total immunity to all in favor of extremely resistant to all. Although I do believe that trash mobs should not be immune to anything without it making sense for that particular mob type (like your Balrog example) on any difficulty. I comme...
by RagingSloth
20 Nov, 2016 22:21
Forum: Codename: Belzebub
Topic: 41lvl sorc pov
Replies: 7
Views: 11229

I can't say that I agree with the design decision to maintain the slow solo play of sorcs post normal difficulty. After getting some decent gear (400+ magic) and resist all 75% nightmare isn't too hard, just have to watch out for certain champions and boss mobs that will wreck you before you can dri...
by RagingSloth
20 Nov, 2016 6:28
Forum: Offtopic
Topic: Tools used to create these mods
Replies: 2
Views: 12187

Thanks for the reply Dacian, I appreciate the background. I was party of the beta for Diablo 20 years ago, so I understand just how much multiplayer was rushed. I spent a lot of time in the legit channel in bnet due to how rampant cheating was. I would argue skill/competency is only a small part of ...
by RagingSloth
20 Nov, 2016 0:12
Forum: Offtopic
Topic: Tools used to create these mods
Replies: 2
Views: 12187

Tools used to create these mods

I recently found out about these mods and I'm interested in learning how they were made. I'm a developer myself, and it seems highly unlikely that all of this work was done in a hex editor (especially Belzebub). Are there any plans to make the tools and engine public? I completely understand how muc...