Bugs and Further Suggestions + MAIN PROBLEM

Diablo 1 HD, codename Belzebub - General forum.
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hellnecrotom
Posts: 40
Joined: 13 Apr, 2014 22:21

Bugs and Further Suggestions + MAIN PROBLEM

Post by hellnecrotom »

Hello everyone.
First of all, thank you very much for this awesome mod. For a Diablo geek like myself (playing Diablo since it came out), it is bliss to see such unfathomable work realized here. It has truly made the game a lot more user-friendly. There are some EXTREMELY IMPORTANT aspects (bugs and suggestions) that I would like to share here - otherwise I would not have bothered to write, but I believe that the community here is strong and will take these into consideration. After playing this mod A LOT, I have noticed certain things that either brake the progress or affect certain situations. I shall note every bug/glitch/weirdness here hoping that they will be balanced:

1. Elemental traps such as lightning bolts, fireballs, blood stars miss the player completely or, as far as I've seen, hit you very rarely. The traps that work correctly are: arrow traps, fire-traps.

2. Spell damage is extremely out of balance: Frozen orb, nova and meteor cluster for example are very weak compared to the location where you receive them and compared to their ungodly mana cost. By the time you get there, and by God, that is difficult if you are playing with certain characters, then you have probably made it using Lightning/Firewall/Lightning Wall. The damage of those spells scale correctly while the others are blatantly weak and their manacost is too high. A balancing here is very needed, otherwise the casters and semi-casters fail to use anything more than the aforementioned powerful spells to carve their way through the hordes of the unrelenting forces of Hell.

3. There is no Poison resistance. Yes, this would probably mean nothing as long as you want to raise difficulty, but as soon as you hit mobs with poison enchantments, they can burn 500 HP down in seconds (1-2 tops). I suggest lowering the DPS or creating poison resistance, otherwise low-HP characters die off in an instant (since poison enchantment means that whenever you hit the mob, it shoots a bolt of poison onto you creating a mire under you, doing an insurmountable DPS). It is not difficult, it is game-breaking sometimes.

4. Sounds fail to play. Sometimes when you hit mobs or create spells, all you can hear is yourself - no hitting sound, no OUCH! sound from the mobs. The game goes silent, while the music plays and your character reacts. This was no problem in original Diablo, so it is not a sound card issue.

5. Gamble viability. Gambling really has no point in this game, unless you dupe to the extremes, to always copy back your savegames after a try that resulted in no good item. The problem is that after spending MILLIONS, you get nothing good, while in Diablo 2, where gambling was prominent, you could get rares/sets/uniques a LOT more often. This needs to be perked a bit if we want people to actually consider using it legitly (cause sure, everyone uses it in their own slicky way :D).

6. Visible waypoints on the minimap would be awesome.

7. If multiplayer is added, please make sure you remove the friendly fire.

8. If possible, add the possibility to change controls.

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NOW FOR THE MAIN PROBLEM I DECIDED TO MAKE A DIFFERENT ZONE:

ASSASSIN VIABILITY:

Ok, so I've been playing the Assassin class for some time now and I find the whole concept extremely bad-ass. There is only one small problem - she is very weak. Not only that she has been designed like a "Jack of all trades, master of none", she fails game-breakingly to progress. She fails even more than the Sorceror was considered to (at least the Sorceror has an INSURMOUNTABLE mana pool to do something with). Ok, I will now tell you a story.

My Assassin now is level 31 and made it to level 8 on Nightmare. Yes, this sounds awesome, except for the fact that ALL I DID from level 6-7 Normal on was use lightning/firewall/lightning wall/fireball on the mobs to somehow progress. Her damage output in melee (which normally should be speed-based one-handed weapons such as daggers/swords) is extremely bad. Yes, the warrior would have the same damage output BUT he has a FAR BETTER hit recovery. The Assassin, even with perked hit recovery fails to lend her otherwise decent damage. So, what does a wise man try to do? Find an alternative! In the early levels, I could get by with a decent bow, because her speed isn't all that bad (I believe she is second after the Rogue in terms of attack speed with bows) but I failed to maintain this method post-cathedral levels 1-4. Ok, so what do we do? We start using spells, which after a little knowledge surely lands the attention on Lightning. Lightning is VERY VIABLE if not too viable in this game, it currently lands circa 4-400 dps and kills everything in one show. Now, why the hell would I approach someone with my bad hit recovery and moderate damage while I can rip him apart with one bolt of lightning? The answer would be SKILLS! But no, it is not :(. The Assassin's skills are so useless (due to their mana cost and low damage output) that you don't even bother trying to use them, except when you are forced to go melee. No, to be on a side-note, I was at a certain point forced to keep gambling with savegame-repositioning to get good gear, and EVEN SO I fail to make progress in melee :(. The class is extremely messed up in terms of survivability. I will now list an amulet that I managed to gamble, and imagine that ALL MY ITEMS ARE LIKE THAT. Even with those, I am still weak.

AMULET:
Resist Magic: +50%
Resist Cold: +52%
+24% Chance of getting magic items
+11 to magic
+20 to all attributes
Hit Points: +94

Every single Item in my arsenal gives + to all attributes, all my resistances on Nightmare are 75% and still I get bludgeoned by mobs very easily with 500+ HP (500 HP is a lot for a level 31 Assassin, since she gets only 1 HP/Vitality point -- this is very bad for a melee character, especially if she has a bad hit recovery). Her speed, that would normally go quite high with Fanaticism cannot really be done often, because of the Skill's mana cost. The Barbarian (of course because he has no mana at all) can increase his attack speed with his second skill using it as primary attack WITHOUT having to pay anything and also having a great hit recovery and 2.5 HP/Vitality point. He is viable, the Assassin is extremely frail :(. I suggest removing the mana cost or adding other skills that would benefit her somehow, raise her HP/Vitality point, add a better hit recovery, give her some weapons she is better with (such as claws). Somehow, she has to be made better, because she is very frail.
I have the following statistics and I am still weak (note that such stats are EXTREME to a level 31 character, but I managed with hours of gambling with the aforementioned semi-cheat method - I was forced to, because I could not progress):

141 Strength --- 73 BASE
182 Magic ------ 53 BASE
148 Dexterity -- 92 BASE
128 Vitality ----- 56 BASE

Armor Class: 215
Chance to Hit: 205%
All Resistances: 75% (Nightmare)
DPS: 381
Hit Points: 527
Mana Points: 285

As you can see, there is nothing wrong with my build, in fact she should be a lot more powerful, if she had better hit recovery, some useful skills (because Stealth doesn't work when you are seen, and therefore only occasionally viable, Maleficent Strike only is viable properly when executed from behind while stealthing, Narcosis is blatantly useless because it costs far too much mana (22.5) and does a measly 16-21 DMG while the disorientation is not worth the cost and finally Fanaticism is quite good, but the speed can only be perked if you are not in a constant barrage of hits and if, of course, you have a SHITLOAD of mana). As you can see, the Assassin's skills are very useless compared to what forces she has to face, and the effectiveness of her spells wanes over time (she is no Sorceror). You can't go on building Mana to support your otherwise weak self. She would not be weak if she was better made (like the Barbarian - that class is extremely balanced, thank you and praises :D). Consider boosting her in the ways I have previously mentioned (especially the skill mana costs + hit recovery + HP/Vitality) and she could be one bad-ass melee fighter. On a side-note, the way I killed bosses or stronger creatures is just plainly funny: I always went to a corner where they could not knock me back and I used Lightning Wall coupled with Firewall (both in the same place) to burn the HP of the mob down just sitting there helpless for their HP to drop using a shitload of potions because, of course, my hit recovery was too bad for me to land more than a few Lightnings. This is rediculous :( - examples: Leoric, Butcher (both on Nightmare, because on Normal, you manage somehow), Diablo's generals, Arcane Sanctum Demon, The Smith (my God, he was a tough bastard with a barrage of attacks COMPLETELY UNBREAKABLE by the Assassin's poor hit recovery) and so on. Just think for a minute, all this chick can do is wait for the HP of the enemy to burn in a double spell wall while she prays that her potions last enough for it to die --- not good!!!

Also, she could be made able to wield two daggers or light swords to boost her damage output and speed. After all, she is the agility type. Either way, she is unplayable and completely overshadowed by the Warrior (since she cannot use her skills, the warrior does the same thing with melee weapons, only far better - shield + one handed weapon but he also has good skills, better HP, hit recovery and so on).

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I hope this little thread helps improve this otherwise EXTREMELY AWESOME, FABULOUS mod that deserves all the praises in the universe.

Eagerly waiting for replies and thank you in advance :)

Cheers :>
Last edited by hellnecrotom on 14 Apr, 2014 1:43, edited 3 times in total.
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Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Post by Wingard »

We already have a thread about suggestions for the mod, dont forget to visit it. =)

Spell damage is extremely out of balance
I agree, the "bigger" damaging spells could really use some buffs to be on par with s simple Teleport back + spam fireballs/lightnings. Nova, Meteor cluster, Frozen orb and such. Bigger damage or mana cost reduction.
There is no Poison resistance
Is there even a poison damage? :shock: i always thought its just Magic damage
Gamble viability
Agreed here as well, we could either lower the price of better items or buff a itemlvl for them.

Dont know about the assasin so wont say a thing there.
Last edited by Wingard on 14 Apr, 2014 0:01, edited 1 time in total.
hellnecrotom
Posts: 40
Joined: 13 Apr, 2014 22:21

Post by hellnecrotom »

I have visited it, but decided to create another post due to the centered attention on the Assassin. :)

Maybe there is no poison damage. But if there is none, then the magic damage those balls/pools do are EXTREME, since they burn down your health in seconds (500+ HP) with 75% magic resistance. Not good at all.

The only logical explanation to me was that poison damage was added with no resistance attached to it (such as magic damage in Diablo 2). But there the damage was decent and balanced, here it is just too hardcore and kills you in an instant when fighting with poison-enchanted mobs.
hellnecrotom
Posts: 40
Joined: 13 Apr, 2014 22:21

Post by hellnecrotom »

No development in 1.04 concerning the Assassin :(

Hopefully they will see this post - she really needs to be perked up a bit...
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Jenny Wakeman
Posts: 58
Joined: 01 Mar, 2014 14:43
Location: Tremorton

Post by Jenny Wakeman »

Y play on MP 0 ? Y should try to lower down, if not.
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Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Post by Wingard »

I have visited it, but decided to create another post due to the centered attention on the Assassin. :)
You could always do a split! Make a thread about assasin and then drop the overall suggestions to the suggestions thread. I did that when bringing up the matter of unused rectangle of the game interface, :] Well its done now but just saying for the future reference.
Hopefully they will see this post - she really needs to be perked up a bit... :(
Version 1.04 patch notes are practically the same (if not exactly the same) as they were 12 days ago, so dont be suprised. Apparently devs are taking a break from working on this mod so no big changes will happen in the near future. Dont be so sad your suggestions got ignored by them, mine got as well. :roll: :wink: And other ones got turned into a Chuck Norris joke, but thats kind of an accomplishment already i guess... :]
hellnecrotom
Posts: 40
Joined: 13 Apr, 2014 22:21

Post by hellnecrotom »

Alright.

I will make a different post for the Assassin and post the aforementioned to the Bugs and Suggestions thread.

It's basically a copy-paste fest :>
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Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Post by Wingard »

Uh, wait, like i said its done now, i was just saying that for the future. :) No need to copy/paste everything now i guess. Well whatever, do however you feel like doing.

@edit
Awh you did that already. Well i guess THIS thread is no longer useful and can be deleted?
Last edited by Wingard on 15 Apr, 2014 15:27, edited 1 time in total.
hellnecrotom
Posts: 40
Joined: 13 Apr, 2014 22:21

Post by hellnecrotom »

Sure
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