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Necromancer

Posted: 31 May, 2015 18:39
by Teriodis
Hello there,


in witch level i get more Skeletons?

maby you can say me in with Char level.


thxk

Skeletons....

Posted: 31 May, 2015 18:56
by Zethis88
Hiho i dont know exactly how lvl u need for +1 skeleton but,

My necro is lvl 27 and i can summon 7 skeletons atm.....

hope someone can help u more than i.


cheers

Posted: 31 May, 2015 19:48
by Ogodei
You get more skeletons with new level up's : I think you get a new skeleton each 3 level up. Same with Revived monsters , the more you level up, the more you can resurrect and the more they live.

My Necromancer is currently at lvl 48, and i reached the maximum of 15 skeletons.
If you're aiming to know the maximum power of Necromancer's class skill, take a look at this link :

http://awake.diablo1.eu.org/skill-sheet ... -t703.html

Posted: 01 Jun, 2015 3:29
by danielson
My Necromancer is currently at lvl 48, and i reached the maximum of 15 skeletons.
Are you sure it's the Tchernobog mod? Not the Belzebub mod? Because I'm level 43 with my Necromancer (made a new with the 0.093 version) and I haven't had a +1 skeleton skill for a while. My maximum number of minions:

Zombies - 10 (I reached this earlier than the skeletons)

Skeletons - 10

Revives - 9 (I think it will be max 10 too)

Posted: 01 Jun, 2015 8:11
by Ogodei
Oh, really? I thought Belzebub and Tchernobog had the same skill assets! my fault then. In Tchernobog i'm only at lvl 24 :)

Posted: 01 Jun, 2015 8:53
by Noktis
Belzebub and Tchernobog is the same mod.

Posted: 01 Jun, 2015 10:01
by Ogodei
Oh, so the maximum number of skeletons is still 15. Good to know... i'll start playng Tchernobog again in a while. I just want to play a little with my Belzebub Necromancer. I've beaten Diablo on Torment mode for the first time today :D i would like to reach the maxium level :) is it 60 right?

Posted: 01 Jun, 2015 15:08
by danielson
If they are the same mod then how come I still have max +10 for my minions?
Also:

- in the Belzebub mod the higher skills than the first cost mana (e.g. Barbarian's Cleave, take a look at the provided link)

- the rare items have more options right at beginning unlike in Tchernobog

- though the Elixir's lasting time is the same the description is different (in Tchernobog it says 5 minutes)

- at earlier versions the skills of the Necromancer and Sorceror didn't cost anything in Tchernobog (while in the Belzebub it does)

- in the Belzebub mod the max Stash tab is 10 (in Tchernobog it's 20 though the 11-20 crashes the game)

- the Belzebub mod doesn't have multiplayer

- the Belzebub mod doesn't have that much bugs

etcetcetc....

They have the same things however their values/options are different.

Noktis, didn't you mean that they are from the same person/producer/author?

Posted: 01 Jun, 2015 20:15
by Noktis
The same mod.
the Belzebub mod doesn't have that much bugs
The Belzebub doesn't have multiplayer.

Posted: 01 Jun, 2015 20:38
by Mnemozin
Noktis, do you know the reason why BrightLord couldn't just add multiplayer in Belzebub and had to recreate the same mod?

Posted: 12 Dec, 2016 17:41
by jedsanders
That`s a great question indeed

Posted: 12 Dec, 2016 18:11
by Noktis
Noktis, do you know the reason why BrightLord couldn't just add multiplayer in Belzebub and had to recreate the same mod?
Belzebub was not created with the aim of multiplayer. It is impossible to add multiplayer to Belzebub without changing everything over again.
That`s a great question indeed
That`s a great spam.

Posted: 31 Jan, 2017 16:44
by Darkaleb
@Danielson

Hi, i up the thread for an advice: how many skill points you suggest to spend on magic with necromancer in tchernobog 0.1.0? Do you feel minions are underpowered compared to Belzebub?

Thanks!