Diablo 1 HD MOD - version beta 1.04
Diablo 1 HD MOD - version beta 1.04
New version available http://mod.diablo1.eu.org/
version beta 1.04
- Added Necromancer class with five new skills
- Added new 48 crafting recipes for Necromancer and Assassin
- Added two new sets with 4 items each
- Apocalypse spell can hit immune monsters again (reverted from 1.033 version)
- Apocalypse spell cost increases quicker with spell levels
- Character will not attack with melee or bow if spell is on cooldown
- Mage type monsters can now be hit slightly longer during phase in/out action
- Items are now visible regardless of line of sight
- Changed Damage goes to mana attribute description to "% Damage absorbed by mana"
_ Sunless sea boss should be smarter on higher difficulty levels
- Music now plays in River of Flame
- Stone Curse spell now reduces damage taken by target: 75%
- The Dark Lord now sees invisible characters
- Drop of unique and set item randomization has been improved
- Music should now fade in/out on zone changes
- Auto attack follow procedure now stops on first character's melee attack
- Enabled gold droping on character's death
- Increased Benedict The Black's damage
- Increased repulse damage from enchanced lightning affix
- Increased monster inferno damage
- Reduced Bloodlord The Destroyer's damage
- Reduced The Dark Lord's damage
- Reduced Apocalypse spell damage
- Reduced Lightning and Chain Lightning bolt duration
- Fixed bug preventing music from playing if application lost then quickly gained focus
- Fixed stash close/open issues
- Fixed rendering of some large objects
- Fixed resolution change related crash on some systems
- Fixed exit to Island of sunless sea level being unavaiable bug
- Fixed secret tunnel sand trap related bugs
- Fixed bug that would sometimes prevent lost treasure encounter from progressing
- Fixed format of monster immune line in monster extended information
- Fixed Golem spell benefits description
- Fixed some Unique item names to be gramatically correct
- Fixed spelling of "Ability" in skill book
- Fixed slain hero stance when quest is complete, it will behave like regular decapitated body
- Fixed slain townsman speaking when dead
- Fixed error in character select menu that could crash game
- Fixed death in town animation being slow
version beta 1.04
- Added Necromancer class with five new skills
- Added new 48 crafting recipes for Necromancer and Assassin
- Added two new sets with 4 items each
- Apocalypse spell can hit immune monsters again (reverted from 1.033 version)
- Apocalypse spell cost increases quicker with spell levels
- Character will not attack with melee or bow if spell is on cooldown
- Mage type monsters can now be hit slightly longer during phase in/out action
- Items are now visible regardless of line of sight
- Changed Damage goes to mana attribute description to "% Damage absorbed by mana"
_ Sunless sea boss should be smarter on higher difficulty levels
- Music now plays in River of Flame
- Stone Curse spell now reduces damage taken by target: 75%
- The Dark Lord now sees invisible characters
- Drop of unique and set item randomization has been improved
- Music should now fade in/out on zone changes
- Auto attack follow procedure now stops on first character's melee attack
- Enabled gold droping on character's death
- Increased Benedict The Black's damage
- Increased repulse damage from enchanced lightning affix
- Increased monster inferno damage
- Reduced Bloodlord The Destroyer's damage
- Reduced The Dark Lord's damage
- Reduced Apocalypse spell damage
- Reduced Lightning and Chain Lightning bolt duration
- Fixed bug preventing music from playing if application lost then quickly gained focus
- Fixed stash close/open issues
- Fixed rendering of some large objects
- Fixed resolution change related crash on some systems
- Fixed exit to Island of sunless sea level being unavaiable bug
- Fixed secret tunnel sand trap related bugs
- Fixed bug that would sometimes prevent lost treasure encounter from progressing
- Fixed format of monster immune line in monster extended information
- Fixed Golem spell benefits description
- Fixed some Unique item names to be gramatically correct
- Fixed spelling of "Ability" in skill book
- Fixed slain hero stance when quest is complete, it will behave like regular decapitated body
- Fixed slain townsman speaking when dead
- Fixed error in character select menu that could crash game
- Fixed death in town animation being slow
- Jenny Wakeman
- Posts: 58
- Joined: 01 Mar, 2014 14:43
- Location: Tremorton
Crash on startup
I just installed the 1.04 version and now the game crashes as soon as I try to start it. Reverting back to the 1.033b version fixes the problem and the game runs fine again.
I have tried uninstalling/reinstalling Diablo and copying the 1.04 files over to a fresh install.
I have also tried installing the game to a non-protected folder (outside of program files) and running the game as administrator with the same results...the game crashes with 1.04 installed but continues to run fine with 1.033b
I am running Windows 7 64-bit
I have tried with the physical CD in the drive as well as copying diabdat.mpq into the root folder
I have made sure to run oalinst.exe and installed openAL.
Log.txt shows:
LOG START AT = 2014-04-14-16-05-46
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
Is anyone else experiencing this? Do you need more information? Any help would be appreciated.
P.S
This mod is unbelievable, kudos to the developers for a job well done so far.
I have tried uninstalling/reinstalling Diablo and copying the 1.04 files over to a fresh install.
I have also tried installing the game to a non-protected folder (outside of program files) and running the game as administrator with the same results...the game crashes with 1.04 installed but continues to run fine with 1.033b
I am running Windows 7 64-bit
I have tried with the physical CD in the drive as well as copying diabdat.mpq into the root folder
I have made sure to run oalinst.exe and installed openAL.
Log.txt shows:
LOG START AT = 2014-04-14-16-05-46
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
Is anyone else experiencing this? Do you need more information? Any help would be appreciated.
P.S
This mod is unbelievable, kudos to the developers for a job well done so far.
- Jenny Wakeman
- Posts: 58
- Joined: 01 Mar, 2014 14:43
- Location: Tremorton
Running Windows 7 64 bit and no issues.
Ok, i found the bug:
Say i need 22 Dex for using a Bow. That bow grants to you a +5 Dex. I've only got 22 so i cannot equip that.
BUT, if i equip a weapon that gives to me +3 to Dex, then i can equip the Bow, use it. If i unequip it, then i cannot equip it back again, i need to use the sword that gives to me Dex first.
Click continusly on an item when is falling, makes to repeat continusly the "i cannot carry anymore" speech and restart the falling item animation drop.
Driking on pools too fast should restart the sound of drinking.
Ok, i found the bug:
Say i need 22 Dex for using a Bow. That bow grants to you a +5 Dex. I've only got 22 so i cannot equip that.
BUT, if i equip a weapon that gives to me +3 to Dex, then i can equip the Bow, use it. If i unequip it, then i cannot equip it back again, i need to use the sword that gives to me Dex first.
Click continusly on an item when is falling, makes to repeat continusly the "i cannot carry anymore" speech and restart the falling item animation drop.
Driking on pools too fast should restart the sound of drinking.
Re: Crash on startup
I got the exactly same problem! game was playable before update
Nomic wrote:I just installed the 1.04 version and now the game crashes as soon as I try to start it. Reverting back to the 1.033b version fixes the problem and the game runs fine again.
I have tried uninstalling/reinstalling Diablo and copying the 1.04 files over to a fresh install.
I have also tried installing the game to a non-protected folder (outside of program files) and running the game as administrator with the same results...the game crashes with 1.04 installed but continues to run fine with 1.033b
I am running Windows 7 64-bit
I have tried with the physical CD in the drive as well as copying diabdat.mpq into the root folder
I have made sure to run oalinst.exe and installed openAL.
Log.txt shows:
LOG START AT = 2014-04-14-16-05-46
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
Is anyone else experiencing this? Do you need more information? Any help would be appreciated.
P.S
This mod is unbelievable, kudos to the developers for a job well done so far.
-
- Posts: 11
- Joined: 05 Apr, 2014 22:21
Thanks for releasing this
There seems to be a few English grammar mistakes in the first line of the readme.
Instead of:
There seems to be a few English grammar mistakes in the first line of the readme.
Instead of:
...it should be:"Belzebub" is code name of modification project, which will probably be most advanced Diablo 1 mod. For now project is in open beta phase (single player).
Very minor things, but fixing them would make the readme look more polished."Belzebub" is the code name of a modification project, which will probably be the most advanced Diablo 1 mod. For now the project is in open beta phase (single player).
While I'm still playing v1.03 and since i didn't notice fix of this bug in 1.04 fix log i'll post it here. It's an Attack Speed bug that i'm courius how can nobody before noticed this or why didn't wrote down it before...
It's simple... I have +30%ias from Angelic Combo. It's ok when i click like a retard. But when i go on, i believe it's name is autoclick (point on monster and hero will constantly attack it), attack speed drops to normal speed, like there were no ias at all. Is this bug or feature that convince player to excersice his index finger?
It's simple... I have +30%ias from Angelic Combo. It's ok when i click like a retard. But when i go on, i believe it's name is autoclick (point on monster and hero will constantly attack it), attack speed drops to normal speed, like there were no ias at all. Is this bug or feature that convince player to excersice his index finger?
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