Use dark box or remove it

Diablo 1 HD, codename Belzebub - General forum.
Post Reply
User avatar
Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Use dark box or remove it

Post by Wingard »

Okay, so we have a dark rectangle on the center of our player interface. A box that does nothing. At all! It served for everything in regular Diablo but it serves nothing in Belzebub. My suggestion it to either use it or remove it. Ive prepared screenshots to help me visualise my suggestions :)



USE:

1. Hovering the mouse over the spell's icon could display additional informations about it, normally seen only in spell book. That would save some time:
http://s9.postimg.org/esigr12zj/screen1.jpg
A nice little addition, because why not.

2. While fighting a "Boss" tagged monster (like Diablo, Butcher, Lazarus, etc.), its hp bar would be shown there. Wider, not to have the name cover the bar. It would also inform us when we are "in battle" with a boss, since going back to town and returing out of the monsters line of sight makes us be out of combat and that bar would dissapear out of there. Could be handy for monsters that we fight with using homing missiles and healing themselves (damn you Risen hero). Could dissapear after hovering our cursor over the monster as the usual bar is shown on top of the screen. Or there could be both of these at the same time so our eyes would have to do less job (keeping track on: potion = bottom of the screen, monster = center, monsters hp bar = top (normally, now would be also on bottom)).
http://s9.postimg.org/5450nw867/screen2.jpg


3. Solving a puzzle would record steps that weve made. I came with with this when raging over riddles to open some quest passages, i didnt like the idea of using the pen and piece of paper to write down combination ive already tried, or using my memory so much.
http://s9.postimg.org/f2pzadhlr/screen5.jpg
http://s9.postimg.org/56owaqbtr/screen6.jpg

4. How many times have you been in a situation when your character says "i cant carry anymore" and wont pick up this 6-slot item just because there is a single stupid scroll in said items way? Having backpack on the screen all the time could let us sort our stuff while walking and drink potions from it if needed when battling a boss. It would dissaper when the inventory screen is opened.
http://s9.postimg.org/eiay7oodb/screen3.jpg

5. Im not a fan of this one, but meh, i guess that is one of the easient to do out of the ones sugested here:
http://s9.postimg.org/4oyc8mbmn/screen4.jpg
Shows us all the spells assigned for the F1-F8 hotkeys. Could be useful for mages i guess. Or these could appear anywhere else after clicking some hotkey, or in the spell selection screen on top of the screen maybe. Idk but looking through all spells to find the one we have under our FX key can get some time, how about we get all F-ed spells in a pretty row?


REMOVE:
Now this is where things get interesting.

Interface as we know it without the box: http://s9.postimg.org/qiwe8evrz/screen7.jpg
Having a monster on bottom of the screen would finally not be a bigger problem than having it above us.

The same but with parts closer: http://s9.postimg.org/kkn6bx273/screen8.jpg
Im a fan of this one. Keeps all the buttons and takes less space on the screen.

Extreme minimalistic: http://s9.postimg.org/z5496qx5r/screen9.jpg
Just look at this. Contains all the crucial informations while taking very little space. Its awesome and scary at the same time in my opinion because of lack of text. Going through the dungeon like this would ba amazing :) I suppose all of us use hotkeys anyway (ESC for menu, I for inventory, C for char, etc) so there is no need to have the buttons for them on the screen. If someone forgets a hotkey he can always check it on Help menu by pressing H.


Open all three of these images in bookmarks and select them one after the other, it could help you to compare differencies and decide which one you like most. :)



My suggestion:
Create a "Choose interface" option and two interface modes. Frist one would be normal, interface as we know it at the moment. Second one would be the one from three listed above, preferably the "Extreme minimalistic" one, for players who want to have their screen clean of useless buttons and covering as much area as it is possible while keeping important informations on it.
Player would choose interface mode as he chooses difficulty right now, before the game. On normal interface we could have one of the suggestions from USE section (or two, like improved spell desc and riddle hint) and the minimized interface would come from the REMOVE section.

I guess in Multiplayer only one of this interface modes would have to be avaliable for balance reasons (duels), but hey, multi is nowhere to be implemented in Belz so lets not think of that.

What do you think? :)
User avatar
Constance
Posts: 246
Joined: 28 Mar, 2014 19:39
Location: Tristram

Post by Constance »

Hey there .o/

I've been thinking about it too — even though not as much as you did, it seems — and thought it could be used to display temporary status info as the effects of elixirs, shrines, curses, and spell/skill cooldown timers.
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

Ad1. Totally agree. I have same thought weeks ago... But still can't make some sense words to describe my list ;p

Ad 2. I would rather go to something that was in Middle Earth mod. There was text counter of HP - currentHP (it was even rising with regeneration factor so it was actually 'current'/maxHP. With Belzebubs current HP bar there is one problem for me... You hit a mob, his HP go down constantly, you see on bar that he is for just one more hit and... Damn... 5 more... -.-

Ad 3. It's really random? All my games, on any difficulty on any character there was same combination... I have bad memory but this simple thing is really easy to remember...

Ad 4. It's easy... When you have multi drop you just pick up items in order that will don't make any mess in your backpack ;p

Ad 5. It's IMO useless... You bind those spells in this order so you remind them. For example in d1 and d2 i had always TP on f8. In Belzebub i changed Teleport from f7 to f5 but after a day of learning i can easily and mindlessly press f5 to teleport away. It's just some strategy to have crucial spells on some f-buttons and crucial skills on other ones.
User avatar
Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Post by Wingard »

it could be used to display temporary status info as the effects of elixirs, shrines, curses, and spell/skill cooldown timers
And here we have another idea for the unsused box to have a job. :)
I even remember someone complaining here on forum that the fact that we can right click a buff to disable it makes him more difficult to aim at monsters at some situations (and its true, though it happens rarely).
I would rather go to something that was in Middle Earth mod. There was text counter of HP
Good idea, we would have both hp bar and a counter!
It's really random?
About the combinations i didnt know that to be honest! :o I never paid attention to that and thought that they are different with every game.
When you have multi drop you just pick up items in order
Well im too lazy for dis, I always just pick up whatever is closer to me :D
Ad 5 is IMO useless
Yeah i even said im not a huge fan of this. Im just throwing random ideas that came to my mind. :]
blankname
Posts: 46
Joined: 21 Jan, 2014 11:27

Post by blankname »

Nice ideas!

I would suggest using it as a chat box. Or temporally while it has no use, just draw the mod info in middle:

Diablo - Belzebub Mod
Version 1.033 (Alpha)
2014-04-12
User avatar
Constance
Posts: 246
Joined: 28 Mar, 2014 19:39
Location: Tristram

Post by Constance »

I had thought about this chatbox idea too, but then it would only be of real use in multiplayer :/
Elle
Posts: 17
Joined: 10 Apr, 2014 22:11

Re: Use dark box or remove it

Post by Elle »

Wingard wrote:1. Hovering the mouse over the spell's icon could display additional informations about it, normally seen only in spell book. That would save some time:
http://s9.postimg.org/esigr12zj/screen1.jpg
A nice little addition, because why not.
What? Neat! I like this.
Wingard wrote:3. Solving a puzzle would record steps that weve made. I came with with this when raging over riddles to open some quest passages, i didnt like the idea of using the pen and piece of paper to write down combination ive already tried, or using my memory so much.
http://s9.postimg.org/f2pzadhlr/screen5.jpg
http://s9.postimg.org/56owaqbtr/screen6.jpg
I find this implausible; I'm not really sure how MUCH the exe has been altered, but it's safe to say that there isnt an inteface built which will know when which puzzlie is being solved and what steps have been taken so far.
Wingard wrote:4. How many times have you been in a situation when your character says "i cant carry anymore" and wont pick up this 6-slot item just because there is a single stupid scroll in said items way? Having backpack on the screen all the time could let us sort our stuff while walking and drink potions from it if needed when battling a boss. It would dissaper when the inventory screen is opened.
http://s9.postimg.org/eiay7oodb/screen3.jpg
Whoa, I havent seen THIS one before... I'd support this, along with the option to scale it down. I wouldnt be totally sure if I would want it to be the default, though.
Wingard wrote:5. Im not a fan of this one, but meh, i guess that is one of the easient to do out of the ones sugested here:
http://s9.postimg.org/4oyc8mbmn/screen4.jpg
Shows us all the spells assigned for the F1-F8 hotkeys. Could be useful for mages i guess. Or these could appear anywhere else after clicking some hotkey, or in the spell selection screen on top of the screen maybe. Idk but looking through all spells to find the one we have under our FX key can get some time, how about we get all F-ed spells in a pretty row?
I kinda like this. Those eight buttons are bulky, though. They can be scaled down; like the ones in your spellbook page. I dont really need to remember what spells are hotkeyed where, but this (or any other) way to keep track of my cooldowns would be helpful.
Wingard wrote:REMOVE:
Now this is where things get interesting.
It really is interesting, but I dont like the presented options very much. The "extreme minimalist" option is way too bulky as well. I'd like to point out that the resources for this era of blizzard games is stored into MPQ archives which are easy to read and edit, thus the graphics could be reduced to a true minimalist amount; heck, I would try and draw one up. I would in fact redraw much of it from scratch; once I'm lower than 20% health, I never know how much I have left because the red juice in the red orb becomes hard to see. But I still am more curious about one's ability to edit the interface itself, and edit it so radically in a reasonably easy way.
User avatar
Constance
Posts: 246
Joined: 28 Mar, 2014 19:39
Location: Tristram

Re: Use dark box or remove it

Post by Constance »

Elle wrote:I'm not really sure how MUCH the exe has been altered […]
I think they made a whole new one instead of altering the original. So they should be able to do pretty much anything as long as it's actually possible to program it.
BrightLord

Post by BrightLord »

There is plan to display chuck norris jokes and advertisements in dark rectangle area
Elle
Posts: 17
Joined: 10 Apr, 2014 22:11

Post by Elle »

Constance wrote:
Elle wrote:I'm not really sure how MUCH the exe has been altered […]
I think they made a whole new one instead of altering the original. So they should be able to do pretty much anything as long as it's actually possible to program it.
Awesome! In fact, beyond awesome! It means that possibilities are fairly endless.
BrightLord wrote:There is plan to display chuck norris jokes and advertisements in dark rectangle area
Ok! But until then, let us use it for awesomelike ideas like these proposed ones =P .
blankname
Posts: 46
Joined: 21 Jan, 2014 11:27

Post by blankname »

BrightLord wrote:There is plan to display chuck norris jokes and advertisements in dark rectangle area
dont forget to display some images of nude chicks :lol: Belzeboobs
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests