Ignore Target Defense

Diablo 1 HD, codename Belzebub - General forum.
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jcvmarques
Posts: 19
Joined: 01 Nov, 2017 2:49

Ignore Target Defense

Post by jcvmarques »

Hello

I've seen some posts talking about this mechanic - ITD.

Why is it so useful on bows ? I have a Rogue in Hell with a bow without ITD and I have no problem hitting monsters. Is the mechanic different in this mod ? Does it do more damage also ?

Thank you!
Applecrack
Posts: 9
Joined: 22 Nov, 2017 23:32

Post by Applecrack »

It increases your attack rate slightly and allows you to do more damage by bypassing their natural damage reduction.
Lets say youre playing the original diablo and you walk into hell level 13 with like 100 defense. Notice how fast you die? Walk back with around 250 defense and the difference is noticeable.
Ugily
Posts: 419
Joined: 08 Sep, 2014 23:39

Post by Ugily »

ITD is absolutely needed against bosses in Torment.
jcvmarques
Posts: 19
Joined: 01 Nov, 2017 2:49

Post by jcvmarques »

Why ? How exactly does the mechanic work ?
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Miso_Niz
Posts: 87
Joined: 12 Jun, 2016 1:24
Location: Somewhere in Japan

Post by Miso_Niz »

from my old post.

"ignore target's defence" affix works enemy's armor to 0 on hit-chance and physical damage calculation.

<My comparison dealing damage ITD vs. non-ITD on Belzebub>
http://awake.diablo1.eu.org/post10318.h ... ght=#10318

*displayed DPS with Doombringer is higher than DPS with Viz sword.

I guess hit-chance calculation is based on hit-chance calculation of D2.
(because my char with 450% chance to hit fumbles little against torment enemies, especially champs/uniques)

<Hit-chance calculation of D2>
Chance to be Hit = 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)

AR = Attack Rating (my chance to hit)
DR = Defense Rating (= enemy's armor)
alvl = Level of Attacker(= char lvl)
dlvl = Level of Defender (= mlvl)

for example, insert each value...

AR(my char) = 200
DR(enemiy) = 0 (due to ITD)
alvl(my lvl) = 50
dlvl(mlvl) = 70 (its sample valie which start drop qlvl70 gears such as windforce)

= 100 * 200 / (200 + 0) * 2 * 50 / (50 + 70)
= 20000 / 200 * 2 * 50 / 120
= 10000 / 120
= 83.333333 (%)

Torment enemy has high armor.
So ITD is useful (maybe mandatory) for hit chance and physical damage in torment enemies if my thoughts is correct.
Currently playing Grim Dawn - AoM

<Belzebub>
-Warrior / Barbarian Lv60 (SnB / Dual Wield)
-Rogue Lv60 (ITD Bow)
<Tchernobog>
-Rogue Lv60 (ITD Bow)
-Barbarian Lv60 (SnB & Axe Hybrid)
-Warrior Lv60 (SnB w/o ITD)
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