Search found 111 matches
- 25 Jun, 2015 13:35
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 24 Jun, 2015 8:48
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 23 Jun, 2015 13:25
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 16 Jun, 2015 16:04
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 12 Jun, 2015 18:09
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
@noname : the problem resides on game's calculation of the width. I opened the gfx with TDG23 and it works properly. http://i58.tinypic.com/24pyr9v.jpg Also, the whole procedure with TDG23 is quite fast. I think I've replaced the whole heavy and light animations in less than 45 minutes. Do you want ...
- 12 Jun, 2015 15:24
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 12 Jun, 2015 15:05
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 12 Jun, 2015 14:48
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 12 Jun, 2015 13:36
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
http://i61.tinypic.com/2lcb40k.jpg this is what i've done using TDG23 : notice, blue sorceror (similar to Belzebub's necromancer). By applying .TRN's to character i mean doing the same thing BrightLord did in Belzebub : as you said here >> http://awake.diablo1.eu.org/a-darker-sorcerer-necromancer-g...
- 12 Jun, 2015 8:45
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
Yes, that's for sure... But i don't understand a thng about ASM. I think i will have to study it for a while... or at least trying to understand how it works. Also, i was wondering : is there a coding way to deal with the shredding-bug? I would really like to let the class i'm creating to look like ...
- 11 Jun, 2015 20:05
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
Found a problem (shredded-mode) with the sorceror-looking warrior. Too bad, I think i'll have to use the warrior's gfx with a .trn , made by TDG23 :) Also, i would like to know if these things are possible : a. To set the maximum amount of subjugable monsters (using berserk skill) to 6, scaling by c...
- 11 Jun, 2015 14:24
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 10 Jun, 2015 19:45
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
- 10 Jun, 2015 16:38
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
Thanks Noktis and noname. I already managed to do it softcoded way : by copying the modified gfx in the patch_rt.mpq i managed to alter the look of the warrior and the look of the sorceror :) but this information will help me a lot in the future. Also, another question : I noticed that when I try to...
- 09 Jun, 2015 12:05
- Forum: Offtopic
- Topic: Ogodei's modding attempts
- Replies: 33
- Views: 42883
Ogodei's modding attempts
Hello guys. I'm creating this thread to post my questions about D1/HF modding, in order not to pollute the offtopic section. my first question is : how to find the correct memory address to edit a character's appearance? (and how to find memory addresses, in general?) Here is what i would like to do...