Search found 19 matches
- 26 Mar, 2019 23:30
- Forum: Codename: Belzebub
- Topic: How to build a Necromancer
- Replies: 5
- Views: 15453
Judging by the character level, I assume you're in Normal difficulty right ? I'm not a Necro expert, as I just finished Normal with him. Most of the stats should go to Vitality, it will make your skeletons much more durable. For more difficult bosses you need Golem, it can tank much more than skelet...
- 01 Aug, 2018 16:01
- Forum: Codename: Belzebub
- Topic: Lost Treasure Nightmare
- Replies: 4
- Views: 4252
Yes, the acid damage of the worms is insane, unbalanced in my opinion. Wait until you get to Torment... each blob of acid 100+ damage. Anyway, for this boss you have to take advantage of the AI by luring it to a corner and then pounding it when it tries to escape. This boss and their minions will tr...
- 24 Jul, 2018 11:26
- Forum: Codename: Belzebub
- Topic: Questions about sorcerer?
- Replies: 2
- Views: 2948
- 25 Jun, 2018 12:23
- Forum: Codename: Belzebub
- Topic: BIS Rogue items?
- Replies: 3
- Views: 6244
- 25 Jun, 2018 11:54
- Forum: Codename: Belzebub
- Topic: What is the best area/difficulty to farm specific recipes?
- Replies: 8
- Views: 7014
- 21 Jun, 2018 20:42
- Forum: Codename: Belzebub
- Topic: MF in Lost Treasure Caves
- Replies: 8
- Views: 21858
- 27 Jan, 2018 14:14
- Forum: Codename: Belzebub
- Topic: NEW PLAYER GUIDES: Make it a Sticky post?
- Replies: 3
- Views: 4759
Hi This mod is challenging but it's mostly in later difficulties. It really depends on the class. I advise playing with the mod, it's a much better playing experience: 1 - You can move faster in town 2 - User interface is much better 3 - You can now use relevant skills 4 - Uniques are challenging an...
- 28 Dec, 2017 21:04
- Forum: Codename: Belzebub
- Topic: My thoughts on Beelzebub
- Replies: 30
- Views: 67875
I think I may have been misinterpreted. Let me elaborate a bit. For Normal difficulty, you are absolutely right. Items are total crap, even uniques. But you don't need good stuff to beat Normal. For example, melee classes can beat every monster in Normal with Azurerath and decent Armor Class. The re...
- 27 Dec, 2017 22:29
- Forum: Codename: Belzebub
- Topic: My thoughts on Beelzebub
- Replies: 30
- Views: 67875
I agree with sergio, it's much easier to progress when you already found something decent. Started with a mage, got to Hell and decided to farm the LT chests a bit to have some loot for my Warrior and Rogue. Bow of the Dead is easy to find and the Rogue was able to go through Torment with it. Zakaru...
- 26 Dec, 2017 16:48
- Forum: Codename: Belzebub
- Topic: My thoughts on Beelzebub
- Replies: 30
- Views: 67875
- 25 Dec, 2017 17:56
- Forum: Codename: Belzebub
- Topic: My thoughts on Beelzebub
- Replies: 30
- Views: 67875
I understand your frustration, I had it when I started playing this mod. But you have to press through. Some bosses might seem overpowered but you can overcome them. For melee classes for example, gear is very important. In the early stages of the game, Armor Class is crucial to avoid being hit. Use...
- 18 Dec, 2017 23:30
- Forum: Codename: Belzebub
- Topic: Good place to farm a bow?
- Replies: 11
- Views: 11396
- 06 Dec, 2017 18:43
- Forum: Codename: Belzebub
- Topic: Attack speed vs Attack time
- Replies: 11
- Views: 9718
- 30 Nov, 2017 18:25
- Forum: Codename: Belzebub
- Topic: Ignore Target Defense
- Replies: 4
- Views: 4684
- 22 Nov, 2017 19:56
- Forum: Codename: Belzebub
- Topic: Ignore Target Defense
- Replies: 4
- Views: 4684
Ignore Target Defense
Hello
I've seen some posts talking about this mechanic - ITD.
Why is it so useful on bows ? I have a Rogue in Hell with a bow without ITD and I have no problem hitting monsters. Is the mechanic different in this mod ? Does it do more damage also ?
Thank you!
I've seen some posts talking about this mechanic - ITD.
Why is it so useful on bows ? I have a Rogue in Hell with a bow without ITD and I have no problem hitting monsters. Is the mechanic different in this mod ? Does it do more damage also ?
Thank you!